![]() ![]() Preferably on the same folder level as the source and name it “ogre_android” ![]() ![]() Add OGRE source and set the build path to where you want to build OGRE.Make sure CMake “Grouped” and “Advanced” checkbox under build path are checked.Add MinGW “bin” folder path to your PATH variableĬreating the MinGW Makefile Using CMake And Compilation.Add “%ANDROID_NDK%” to your PATH variable.Create a “ANDROID_NDK” in your env path and set it to the Android NDK path.Add “%ANDROID_SDK%/tools” and “%ANDROID_SDK%/platform-tools” to your PATH variable.Create a “ANDROID_SDK” in your env path and set it to the Android SDK path.Extract OGRE dependencies on the OGRE source folder.Extract OGRE source on the same folder as the NDK.Extract the Android NDK on the same folder of the SDK so that it would now look like this.This link points to the BitBucket OGRE source branch. Check my comment below for more info)Īs of this writing 1.9 is not officially released yet. Android NDK (make sure to download one of the following versions : r8e, r8d, r8b, r7c, r7b, r7, r6b, r6, r5c, r5b, r5.So this is a step by step guide Ive decided to make on how to compile OGRE for people that are like me, new to Android.Īs of this writing Eclipse is now bundled with the SDK. Im new to Android specially using the NDK and all of this just overwhelmed me. Ive followed the instruction in OGRE wiki for compiling for Android but got stuck several times in several areas and almost just give up. You can now compile OGRE3D using NDK and the OGRE branch version 1.9. ![]()
0 Comments
Leave a Reply. |